
Lastly we'll turn on GI and take a quick look at how the illumination is affected when we bounce light in the scene. We will also import glass objects into the scene and explore making refractive shaders. We will convert the lampshade over to VRay materials, including making a metallic shader and a 2-sided shader to let the lampshade glow with light with a translucence. We also get more involved with VRay Material settings and what they do. We finish converting the mental ray scene to VRay and get into VRay displacements (ahead of schedule!) as well as the Dome light with and without HDR use. We will complete half of our conversion of the scene: turning the plane, floor, and walls into VRay materials and putting in VRay sphere and rectangle lights in place of the Maya point and area lights. We take an existing scene setup with mental ray and will convert it to VRay. We talk about general VRay UI, as well as creating lights and the VRay Material (VRayMtl).
